First Playthrough Engineering- 5% armor, 10 slot inventory, no special bonuses, available at first store Security- 10%,15, +5% pulse rifle damage, schematic in Chapter 4 Vintage- 15%, 20, 10% discount at stores, schematic in Chapter 8 Advanced- 20%, 25, 50% stasis recharge time, schematic in Chapter 11 New Game+ Riot Security- 25%, 25, +10% contact beam damage, available at first store Elite Engineering- 25%, 25, +15% medpack heal, schematic in Chapter 1 Elite Vintage- 25%, 25, 15% discount at stores, schematic in Chapter 6 Elite Security- 25%, 25, 15% javelin gun damage, schematic in Chapter 9 Elite Advanced- 25%, 25, +10% all weapons damage +15% stasis duration, schematic in Chapter 11 Arctic Security- 25%, 25, +10% flamethrower damage, available at first store after beating Zealot Soldier- 25%, 25, +10% seeker damage, available at first store after beating Hardcore Special Zealot- 15%, 15, +5% force gun damage, available at first store with collectors edition Hacker- 15%, 15, -1 hacking stage, schematic in Chapter 2 with Dead Space: Ignition save If I'm missing or wrong about anything, let me know so I can update this. I don't remember all the information for everything, fill me if you do. ![]() I'm currently on my second playthrough, and feeling wary of missing anything, I'm starting this thread to keep track of what there is, help others, and hopefully learn about new ones. I really want to have all the RIGs in the game. ![]() So I can get a little obsessive over things like this.
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